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AI Insights · Timothy · July 2022

Top 5 iOS Cooking Games in Europe Q2 2022: Performance Insights

Discover the performance of the top 5 cooking games on iOS in Europe during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 iOS Cooking Games in Europe Q2 2022: Performance Insights

In Q2 2022, the cooking game genre on iOS in Europe saw notable trends in downloads, revenue, and active user metrics. Here’s a closer look at the performance of the top 5 cooking games, based on data from Sensor Tower.

Fill The Fridge! by Rollic Games experienced a fluctuating yet significant presence. Weekly downloads started strong with 359K at the end of March but saw a decline to around 143K in early May, before recovering to approximately 254K by the end of June. Revenue peaked at $4.2K in late March, decreased to $2.4K in early May, and then stabilized around $3.7K towards the end of June. Active users showed a similar trend, starting at 847K and peaking at 1.1M by the end of June.

Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. had a more stable performance. Weekly downloads saw a gradual decline from 60K in late March to 26K by the end of June. Revenue remained relatively stable, averaging around $70K per week, with minor fluctuations. Active users also showed a slight decline from 311K to 249K over the quarter.

Bacon – The Game, developed by Philipp Stollenmayer, saw a significant drop in weekly downloads from 119K at the end of March to 14K by late June. Correspondingly, active users decreased from 239K to 86K over the same period. This game did not generate any revenue during this quarter.

Cooking Fever: Restaurant Game by Nordcurrent UAB maintained a relatively steady performance. Weekly downloads hovered around 40K, with slight dips and peaks. Revenue remained consistent, averaging around $35K per week. Active users showed a slight decline from 330K to 290K over the quarter.

Good Pizza, Great Pizza by TAPBLAZE saw an interesting trend with a notable increase in weekly downloads from 28K in late March to 48K by mid-June, before settling at 41K by the end of June. Revenue remained modest, fluctuating between $1.7K and $2.8K. Active users showed a significant increase from 138K to 221K by mid-June, ending the quarter at 198K.

These insights, derived from Sensor Tower data, highlight the varying dynamics of the top cooking games on iOS in Europe during Q2 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022